Download Technopoly chapter 5 3 doors and rooms
Please enable JavaScript on your browser to best view this site. Welcome to the guest room of Doors and Rooms. In this room you will be playing chess to escape. If you are unfamiliar with the rules, you have come to the right place. This walkthrough will guide you through the entire stage. Pick up the fish off the wall. Pick up the pot from left side of the room. Dismantle the pot to obtain a chess piece. Check under the carpet for a chess piece. Check the plant to the right technopoly chapter 5 3 doors and rooms of the room for a chess piece. Check the clock and note the positions as clue for the harp. Play the harp based on the clock clue to unlock a key. If you are not technopoly chapter 5 3 doors and rooms, use the following sequence: Obtain the key after playing the harp. Use the key to open the drawer for chess notes and another chess piece. Place the fish into the bear to unlock the shelf underneath. Now observe all of the chess pieces and place them on the board. After going through an intense chess puzzle, you will find the answer to be following. Dismantle the knife and insert into the final puzzle. Your goal is to open up all the slots to pass the puzzle. If you are having trouble, we have prepared a very easy to use solution to guide you through the puzzle stage. I want to ask according to what did u put red circles and green stars on the board The red circles represent the moves available by the knight. To do that you have to be able to recognize the pieces and understand chess rules enough to know which ways they can move. The other clue you picked up gives you the information about how each piece can move. In the diagram on this solution page, the lines are drawn from each chess piece to show where it can move. You will eliminate the possibilities by drawing those lines. The circles are the squares to where the knight labeled N could move. After all the lines and circles are drawn there should be five unmarked safe squares. These provide your answer. The King has the ability to take unlimited steps in any direction; this would have eliminated the entire B row as a safe zone.
Chapter | Doors & Rooms Complete Walkthrough
Chapter | Doors & Rooms Complete Walkthrough
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